You can change the MCC settings either by placing one of the settings' modules or by clicking the "Mission Settings" in the MCC console.
In general there are 3 types of settings: MCC, GAIA and mechanics that you can set in the mission settings and it will effect all players including JIP.
The settings module are similar to the mission settings but can be placed once in a module without the need to change it every mission start.
GAIA is the AI brain in MCC.
You can set the default AI skills (aim, overall, spot, command) but keep in mind that this will only effect new units spawned with MCC and will not effect already spawned units or units spawned not from MCC.
|AI use smoke/Flare||If set to true the AI units will occasionally use smoke for cover while under fire or a flare at night to have better visuals.|
|Smoke/flare chance||How often the AI will use smoke/flares.|
|Cache distance||GAIA has default caching system - which means AI units with no player around them will be removed and respawn where any player come next to them - this is to save CPU server's power. The Cache Distance will determine how far must a player be from an AI group before it will be cached by MCC.|
|GAIA Controls||By default GAIA will only control units spawned with MCC inside a zone. But you can set that GAIA will control all units including players. While this active GAIA will act as mastermind and give WP to all active units from each side. By default GAIA will not interfere with AI that already have WP so if your mission have some AI with WP assigned to them GAIA will not interfere with them.|
Here you can define this:
|Teleport 2 Team||Players can quickly get into action if teleport to team enabled.|
|Save Gear||Respawn with the same gear the player had when they player died|
|MCC messages||Show MCC messages|
|Sync JIP||Sync join in progress players with the server|
|Name Tags||Show in-game name tags, ranks (role and health stats while Role Selection is active)|
|Squads Markers||Show Squads markers on the map for all players while playing in a squad from the Squad Dialog|
|Artillery Computer||Enable/Disable the default BI artillery computer|
|Time Acceleration||Shorten day/night cycle|
|Delete dead players' bodies||Delete dead player body after respawn|
|Respawn Menu||Allow start location dialog on JIP or afterrespawn|
|Squad Leader PDA||Allow Squad Leader PDA|
|Commander Console||AllowCommander Console|
|Squad Dialog||Players can open thesquad dialogand form/change squads - requires key binding|
|Squad Dialog (camera)||Player can inspect others from their squad in the Squad Dialog|
|Logistics||Enables MCC logistics|
|Role Selection||Enables Role Selection by default|
Here you can define different MCC mechanics:
|Cover System||Enable/Disable cover system|
|Cover System UI||Show/hide cover UI|
|Cover System Recoil||While shooting from behind cover players will suffer less recoil - aka weapon resting|
|Allow vault/climb||While using cover players can climb over obstacles|
|Weapons binds||Quick weapons selection with the 1-5 buttons|
|Interaction||Players can use MCC interaction with objects/units - requires key binding|
|Interaction UI||Show/hide in-game interaction UI|
|Survive mod||Players can search objects in the world to find resources and weapons|