MCC Sandbox

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Para-dropping

When I para-drop a player's squad. The player jumps out early and the squad much later. The player is then detached from the squad. Can anyone help?
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MCC breatch Ammo

Hi guys, i'm looking for your help.
In modules there is (Settings) Mechanics with breaching ammo line. In this one i write the Ammo class name but breach doesn't work. I want to breach with M590A1 from RHS with slug ammo. 
I've try many syntax but can't find the exactly one to use in breaching ammo line. Is it possible with weapons ammo or not?
And sorry for bad English, i do my best.
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Commander Console

I want to start an MCC campaign with artilery, CAS and EVAC at the beginning of the mission. I don't want to add it each time I start the mission. Is there a simple way to set it or I need to call the controlshandle.sqf or whatever the script is to set it properly?
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A FANDOM User

Controlling the amount of ambient units and how much they are reinforced.

Hello I am wondering if there is any way to control how many and of what type units get spawned into ambient warzones. I know that I can make cached units spawn in according to their distance to the player in the gaiai which the ambient units will automatically do. Now my question is can I tell MCC how many units I want on the ambient warzones and of what type. I think it's very cool that it's possible to make ambient warzones so both factions fight one another but while I'm trying to accomplish a mission I generate the ambient enemy over power me quickly. I like that they will come to reinforce but it's pretty intense for one player haha. I am just wondering if the makers of the mod could add options to the ambient warzones so it's more controllable.
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A FANDOM User

Saving missions

i have tried this multiple times but i cant seem to get it to work.
i have tried to use the 'save all [SQM]' and copie this in my mission file but it doesn't seem to work. The stuff that is already written in the mission file is also different then what i copy into it (encoded)
the only way i seem to be able to save my scenario is to go inside the server with mcc and to 'load from profile'.
what am i missing?
Thanks in advance
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A FANDOM User

Persistence campaign & RTS MP!

Help, i need persistence for server reset :S
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A FANDOM User

Configure Capture Zone module

I'm trying to create a sector control mode, but i don't want the game to end whenever the capture zone is captured, I just want it to bleed tickets. How do i disable this feature? Thanks! :)
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A FANDOM User

MCC wont log me in as Mission Maker! Help!

So all my friends on my ARMA unit can use their MCC with no issues. Everything is perfectly fine for them. However, whenever I click MCC, and then the login button... it pauses for a second, then comes back to the login screen with Mission Maker: Not Assigned.
Am I doing something wrong? I downloaded from steam workshop, checked it off in the launcher, but it just doesn't like me.
Thanks for your help in advance!
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A FANDOM User

MCC Edit menu in ZEUS

Hello there, 
I don't know how to fix this. Sometimes i have MCC Edit menu in zeus when I double click on unit, and sometimes i don't have that option. I use cba, mcc, rhs escalation, ace3 and cup terrains.
This is what I mean.
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A FANDOM User

Rescue missions

New to the mod, pretty sure I have AI interaction down at this point... but when I go to complete the rescue mission, deliverying the AI to the base, nothing seems to happen. Now I have made some changes to the "default" HQ, such as deleting objects, so I'm concerned I may have broken the mission complete trigger.
Could anyone tell me what objects/area/etc that I deleted/need to replace to allow mission completion?
Thanks for the help.
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A FANDOM User

Basic question..

I LOVE MCC!!! Best thing ever, you are my hero! Could you please explain the difference between MCC mission version and mod, I have no idea what you mea.
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